Difference between revisions of "Unstaffed Days"

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*Pay attention to who is at the shop and ask if they know how to lock up. It's everyone's job to make sure the shop is secure.  
*Pay attention to who is at the shop and ask if they know how to lock up. It's everyone's job to make sure the shop is secure.  
*If you turn on a light, turn it off before you leave. If you open a door, close it before you leave. Don't assume the next person will take care of it.
*If you turn on a light, turn it off before you leave. If you open a door, close it before you leave. Don't assume the next person will take care of it.
And of course, as always, clean up after yourself and try to leave the place better than you found it.


=Map of Lights, Locks, and Important Areas=
=Map of Lights, Locks, and Important Areas=

Revision as of 17:20, 18 December 2019

During holidays and other occasions, an announcement will be made for days that will be unstaffed.

All members are still allowed access during this time, but are expected to be diligent about securing the shop.


Rules during these Unstaffed Days

Port City Maker Members - Still allowed access, but two conditions follow:

  • You will need to request an access code from Alex. Please send an email otherwise contact before the day of. You can do this via text the day of if necessary.
  • You will need to ensure that the shop is shut down and locked up before you leave, just as a 24/hr member would. If you turn on a light, turn it off before you leave. If you open a door, close it before you leave. If you are the last one to leave, make sure all lights are off and locks are secure. Follow the map below for locations of lights and locks.

Maker's Guild Members - Still allowed access as normal

  • Pay attention to who is at the shop and ask if they know how to lock up. It's everyone's job to make sure the shop is secure.
  • If you turn on a light, turn it off before you leave. If you open a door, close it before you leave. Don't assume the next person will take care of it.

And of course, as always, clean up after yourself and try to leave the place better than you found it.

Map of Lights, Locks, and Important Areas

Lighting Layout 12-18-2019.png

Descriptions of Locations of Locks, Lights, and Other

A description of the locations of these things to help new members understand where things are if unfamiliar.

Also includes things to ensure get shut off, like the air compressor, gas bottles in the metal shop, etc.

Storage Area

  • Door: currently unused, should always be locked, located in far back corner near loft structures
  • Light: 2 switches on support column by thermostat
  • Light: 3 switches by main breaker panel in Wood Shop 2 (glue-up area)
  • Light: 2 switches by door to Maker Village
  • Light: 1 switch by door to Auto Shop
  • Thermostat: On support column by switch
  • Air Compressor: valve on right side of big blue air compressor, located by blue sandlbasting cabinet behind Wood Shop 2 divider

Maker Village

  • Light: 1 switch at 2 entrances to the area, 1 by bathroom and 1 by storage area

Bathroom

  • Light: 1 switch by entrance after walking in

CNC Room

  • Light: 1 switch just inside door on the left

Auto Bay

  • Door: Garage door on left, sliding latch on left side
  • Door: Garage door on right, sliding latch on left side
  • Door: Garage door on right, person-sized door in middle, latch on right side
  • Light: To the right of door to Metal Shop, behind the hinges

Metal Shop

  • Light: Before walking into the Metal Shop from the Wood Shop, on the right side
  • Gas Bottles: 3-5 gas bottles with valves, check that the valves are closed (righty-tighty)

Wood Shop

  • Light: After walking into the Wood Shop from the Classroom, on the right side
  • Thermostat: Before walking into the Storage Area/Wood Shop 2 double doors, on the right side

Classroom

  • Door: Garage door on left, sliding latch on right side
  • Door: Garage door on right, sliding latch on left side
  • Door: Person-sized door by the garage doors, deadbolt and knob lock
  • Light: 2 switches by the person-sized door, 1 for Classroom lights, 1 for Wayfinder lights
  • Thermostat:

Electronics Lab

  • Door: Garage door, sliding latch of right side
  • Door: Person-sized door, electronically locked via plug on the floor to the right of door
  • Light: 2 switches by doors, 1 for Wayfinder lights, 1 for ceiling fan